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Chip 1998 January
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CHIP Turkiye Ocak 1998.iso
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OYUN
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XWINGTIE
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WEBDEMO
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STRINGS.TXT
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1997-06-03
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2,987 lines
//
// Strings.txt
//
// Created by: Brad Post
// Copyright: 1996-7 Totally Games, for XVTie
//
//
//
//
//
// ******************************************************************************
// Strings for Damage screen
// 11 of them
Engines
Flight Controls
Shield System
Cannon System
Targeting Computer
Warhead Launcher
Beam System
Communications
Countermeasures
Hyperdrive
Damage Assessment
//
// ******************************************************************************
//
// strings for fediskio
//
Not Enough Memory! Close Other Applications And/Or Free Disk Space
Error! The following file is missing or inaccessible:
Strings.txt is out of sync!
Press A Key To Exit
Entering Combat Area...
Entering Melee Arena...
Entering Training Exercise...
.. unused ...
.. unused ...
Unable To Set 320x240 Screen Resolution
Unable To Set 512x384 Screen Resolution
Unable To Set 640x480 Screen Resolution
Unable To Set Selected Screen Resolution
Using 320x240 Screen Resolution Instead
Using 512x384 Screen Resolution Instead
Using 640x480 Screen Resolution Instead
Using Next Higher Screen Resolution Instead
Unable To Set 65536 Color Mode, Using 256 Colors
Unable To Set 256 Color Mode, Using 65536 Colors
Communications Failure! (Receiving)
Communications Failure! Sending to
Communications Failure! Waiting for
Recovering...
Recovering... Please Wait!
Resending Packet...
Resending Packet... Please Wait!
You May Press ESC to Boot
You May Press ESC to Disconnect
Disconnect in %d.%d Seconds!
Waiting For Other Players...
Other Players are Still Loading
is Still Loading ---
is Still Loading +++
Disk Error! Is CD-ROM Inserted?
Press 'R' to Retry, 'F' to Fail
//
// ******************************************************************************
//
// strings for training gates
//
Level:
Segments Left:
Segments Done:
Targets Hit:
Score:
//
// ******************************************************************************
//
// Goal escape string
//
Press SPACEBAR or button to continue
//
// ******************************************************************************
//
//
// Goal condition strings -- Masculine form
//
// Impossible
imp 0
100% can't arrive
75% can't arrive
50% can't arrive
25% can't arrive
At least one can't arrive
All but one can't arrive
---
---
---
can't arrive
66% can't arrive
33% can't arrive
---
---
//
100% can't be destroyed
75% can't be destroyed
50% can't be destroyed
25% can't be destroyed
At least one can't be destroyed
All but one can't be destroyed
---
---
---
can't be destroyed
66% can't be destroyed
33% can't be destroyed
---
---
//
100% can't be attacked
75% can't be attacked
50% can't be attacked
25% can't be attacked
At least one can't be attacked
All but one can't be attacked
---
---
---
can't be attacked
66% can't be attacked
33% can't be attacked
---
---
//
100% can't be captured
75% can't be captured
50% can't be captured
25% can't be captured
At least one can't be captured
All but one can't be captured
---
---
---
can't be captured
66% can't be captured
33% can't be captured
---
---
//
100% can't be inspected
75% can't be inspected
50% can't be inspected
25% can't be inspected
At least one can't be inspected
All but one can't be inspected
---
---
---
can't be inspected
66% can't be inspected
33% can't be inspected
---
---
//
100% can't be boarded
75% can't be boarded
50% can't be boarded
25% can't be boarded
At least one can't be boarded
All but one can't be boarded
---
---
---
can't be boarded
66% can't be boarded
33% can't be boarded
---
---
//
100% can't dock
75% can't dock
50% can't dock
25% can't dock
At least one can't dock
All but one can't dock
---
---
---
can't dock
66% can't dock
33% can't dock
---
---
//
100% can't be disabled
75% can't be disabled
50% can't be disabled
25% can't be disabled
At least one can't be disabled
All but one can't be disabled
---
---
---
can't be disabled
66% can't be disabled
33% can't be disabled
---
---
//
imp 9
imp 10
imp 11
//
100% can't complete mission
75% can't complete mission
50% can't complete mission
25% can't complete mission
At least one can't complete mission
All but one can't complete mission
---
---
---
can't complete mission
66% can't complete mission
33% can't complete mission
---
---
//
imp 13
imp 14
imp 15
imp 16
imp 17
imp 18
//
100% can't be dropped off
75% can't be dropped off
50% can't be dropped off
25% can't be dropped off
At least one can't be dropped off
All but one can't be dropped off
---
---
---
can't be dropped off
66% can't be dropped off
33% can't be dropped off
---
---
//
imp 20
imp 21
imp 22
imp 23
imp 24
imp 25
imp 26
imp 27
imp 28
imp 29
imp 30
imp 31
imp 32
imp 33
imp 34
imp 35
imp 36
imp 37
imp 38
imp 39
imp 40
imp 41
imp 42
//
100% can't come and go
75% can't come and go
50% can't come and go
25% can't come and go
At least one can't come and go
All but one can't come and go
---
---
---
can't come and go
66% can't come and go
33% can't come and go
---
---
//
100% can't be bagged
75% can't be bagged
50% can't be bagged
25% can't be bagged
At least one can't be bagged
All but one can't be bagged
---
---
---
can't be bagged
66% can't be bagged
33% can't be bagged
---
---
//
100% can't withdraw
75% can't withdraw
50% can't withdraw
25% can't withdraw
At least one can't withdraw
All but one can't withdraw
---
---
---
can't withdraw
66% can't withdraw
33% can't withdraw
---
---
//
100% can't be carried away
75% can't be carried away
50% can't be carried away
25% can't be carried away
At least one can't be carried away
All but one can't be carried away
---
---
---
can't be carried away
66% can't be carried away
33% can't be carried away
---
---
//
// Incomplete
inc 0
All arrive
Three-quarters arrive
Half arrive
One-quarter arrive
At least one arrives
All but one arrives
---
---
---
Arrive
Two-thirds arrive
One-third arrive
---
---
//
Destroy all
Destroy 75%
Destroy 50%
Destroy 25%
Destroy at least one
Destroy all but one
---
---
---
Destroy
Destroy 66%
Destroy 33%
---
---
//
Attack all
Attack 75%
Attack 50%
Attack 25%
Attack at least one
Attack all but one
---
---
---
Attack
Attack 66%
Attack 33%
---
---
//
Capture all
Capture 75%
Capture 50%
Capture 25%
Capture at least one
Capture all but one
---
---
---
Capture
Capture 66%
Capture 33%
---
---
//
Inspect all
Inspect 75%
Inspect 50%
Inspect 25%
Inspect at least one
Inspect all but one
---
---
---
Inspect
Inspect 66%
Inspect 33%
---
---
//
Board all
Board 75%
Board 50%
Board 25%
Board at least one
Board all but one
---
---
---
Board
Board 66%
Board 33%
---
---
//
All dock
Three-quarters dock
Half dock
One-quarter dock
At least one docks
All but one docks
---
---
---
dock
two-thirds dock
one-third dock
---
---
//
Disable all
Disable 75%
Disable 50%
Disable 25%
Disable at least one
Disable all but one
---
---
---
Disable
Disable 66%
Disable 33%
---
---
//
inc 9
inc 10
inc 11
//
All complete mission
75% complete mission
50% complete mission
25% complete mission
At least one completes mission
All but one completes mission
---
---
---
complete mission
66% complete mission
33% complete mission
---
---
//
inc 13
inc 14
inc 15
inc 16
inc 17
inc 18
//
Drop off all
Drop off 75%
Drop off 50%
Drop off 25%
Drop off at least one
Drop off all but one
---
---
---
Drop off
Drop off 66%
Drop off 33%
---
---
//
inc 20
inc 21
inc 22
inc 23
inc 24
inc 25
inc 26
inc 27
inc 28
inc 29
inc 30
inc 31
inc 32
inc 33
inc 34
inc 35
inc 36
inc 37
inc 38
inc 39
inc 40
inc 41
inc 42
//
All come and go
75% come and go
50% come and go
25% come and go
At least one comes and goes
All but one comes and goes
---
---
---
come and go
66% come and go
33% come and go
---
---
//
Bag 100%
Bag 75%
Bag 50%
Bag 25%
Bag at least one
Bag all but one
---
---
---
Bag
Bag 66%
Bag 33%
---
---
//
All withdraw
Three-quarters withdraw
Half withdraw
One-quarter withdraw
At least one withdraws
All but one withdraws
---
---
---
withdraw
two-thirds withdraw
one-third withdraw
---
---
//
Carry away all
Carry away 75%
Carry away 50%
Carry away 25%
Carry away at least one
Carry away all but one
---
---
---
Carry away
Carry away 66%
Carry away 33%
---
---
//
// Complete
//
comp 0
All arrived
75% arrived
50% arrived
25% arrived
At least one arrived
All but one arrived
---
---
---
arrived
66% arrived
33% arrived
---
---
//
All destroyed
75% destroyed
50% destroyed
25% destroyed
At least one destroyed
All but one destroyed
---
---
---
destroyed
66% destroyed
33% destroyed
---
---
//
All attacked
75% attacked
50% attacked
25% attacked
At least one attacked
All but one attacked
---
---
---
attacked
66% attacked
33% attacked
---
---
//
All captured
75% captured
50% captured
25% captured
At least one captured
All but one captured
---
---
---
captured
66% captured
33% captured
---
---
//
All inspected
75% inspected
50% inspected
25% inspected
At least one inspected
All but one inspected
---
---
---
inspected
66% inspected
33% inspected
---
---
//
All boarded
75% boarded
50% boarded
25% boarded
At least one boarded
All but one boarded
---
---
---
boarded
66% boarded
33% boarded
---
---
//
All docked
75% docked
50% docked
25% docked
At least one docked
All but one docked
---
---
---
docked
66% docked
33% docked
---
---
//
All disabled
75% disabled
50% disabled
25% disabled
At least one disabled
All but one disabled
---
---
---
disabled
66% disabled
33% disabled
---
---
//
comp 9
comp 10
comp 11
//
All completed mission
75% completed mission
50% completed mission
25% completed mission
At least one completed mission
All but one completed mission
---
---
---
completed mission
66% completed mission
33% completed mission
---
---
//
comp 13
comp 14
comp 15
comp 16
comp 17
comp 18
//
All dropped off
75% dropped off
50% dropped off
25% dropped off
At least one dropped off
All but one dropped off
---
---
---
dropped off
66% dropped off
33% dropped off
---
---
//
comp 20
comp 21
comp 22
comp 23
comp 24
comp 25
comp 26
comp 27
comp 28
comp 29
comp 30
comp 31
comp 32
comp 33
comp 34
comp 35
comp 36
comp 37
comp 38
comp 39
comp 40
comp 41
comp 42
//
All came and went
75% came and went
50% came and went
25% came and went
At least one came and went
All but one came and went
---
---
---
came and went
66% came and went
33% came and went
---
---
//
All bagged
75% bagged
50% bagged
25% bagged
At least one bagged
All but one bagged
---
---
---
bagged
66% bagged
33% bagged
---
---
//
All withdrew
75% withdrew
50% withdrew
25% withdrew
At least one withdrew
All but one withdrew
---
---
---
withdrew
66% withdrew
33% withdrew
---
---
//
All carried away
75% carried away
50% carried away
25% carried away
At least one carried away
All but one carried away
---
---
---
carried away
66% carried away
33% carried away
---
---
//
//
// Prevent case.... very special
//
//
prev 0
100% from arriving
75% from arriving
50% from arriving
25% from arriving
At least one from arriving
All but one from arriving
---
---
---
from arriving
66% from arriving
33% from arriving
---
---
//
100% from being destroyed
75% from being destroyed
50% from being destroyed
25% from being destroyed
At least one from being destroyed
All but one from being destroyed
---
---
---
from being destroyed
66% from being destroyed
33% from being destroyed
---
---
//
100% from being attacked
75% from being attacked
50% from being attacked
25% from being attacked
At least one from being attacked
All but one from being attacked
---
---
---
from being attacked
66% from being attacked
33% from being attacked
---
---
//
100% from being captured
75% from being captured
50% from being captured
25% from being captured
At least one from being captured
All but one from being captured
---
---
---
from being captured
66% from being captured
33% from being captured
---
---
//
100% from being inspected
75% from being inspected
50% from being inspected
25% from being inspected
At least one from being inspected
All but one from being inspected
---
---
---
from being inspected
66% from being inspected
33% from being inspected
---
---
//
100% from being boarded
75% from being boarded
50% from being boarded
25% from being boarded
At least one from being boarded
All but one from being boarded
---
---
---
from being boarded
66% from being boarded
33% from being boarded
---
---
//
100% from docking
75% from docking
50% from docking
25% from docking
At least one from docking
All but one from docking
---
---
---
from docking
66% from docking
33% from docking
---
---
//
100% from being disabled
75% from being disabled
50% from being disabled
25% from being disabled
At least one from being disabled
All but one from being disabled
---
---
---
from being disabled
66% from being disabled
33% from being disabled
---
---
//
prev 9
prev 10
prev 11
//
100% from completing their mission
75% from completing their mission
50% from completing their mission
25% from completing their mission
At least one can't complete its mission
All but one can't complete its mission
---
---
---
from completing their mission
66% from completing their mission
33% from completing their mission
---
---
//
prev 13
prev 14
prev 15
prev 16
prev 17
prev 18
//
100% from being dropped off
75% from being dropped off
50% from being dropped off
25% from being dropped off
At least one from being dropped off
All but one from being dropped off
---
---
---
from being dropped off
66% from being dropped off
33% from being dropped off
---
---
//
prev 20
prev 21
prev 22
prev 23
prev 24
prev 25
prev 26
prev 27
prev 28
prev 29
prev 30
prev 31
prev 32
prev 33
prev 34
prev 35
prev 36
prev 37
prev 38
prev 39
prev 40
prev 41
prev 42
//
100% from entering and leaving
75% from entering and leaving
50% from entering and leaving
25% from entering and leaving
At least one from entering and leaving
All but one from entering and leaving
---
---
---
from entering and leaving
66% from entering and leaving
33% from entering and leaving
---
---
//
100% from being bagged
75% from being bagged
50% from being bagged
25% from being bagged
At least one from being bagged
All but one from being bagged
---
---
---
from being bagged
66% from being bagged
33% from being bagged
---
---
//
100% from withdrawing
75% from withdrawing
50% from withdrawing
25% from withdrawing
At least one from withdrawing
All but one from withdrawing
---
---
---
from withdrawing
66% from withdrawing
33% from withdrawing
---
---
//
100% from being carried away
75% from being carried away
50% from being carried away
25% from being carried away
At least one from being carried away
All but one from being carried away
---
---
---
from being carried away
66% from being carried away
33% from being carried away
---
---
//
// ******************************************************************************
//
// Goal percentages.
//
100%
75%
50%
25%
At least one
All but one
---
---
All but you
You
66%
33%
---
---
//
// ******************************************************************************
//
// Goal operators
//
AND
OR
//
// ******************************************************************************
//
// Goal title text
//
Failed Objectives
Objectives to Accomplish
Conditions to Prevent
Completed Objectives
Mission Outcome:
Victory
Loss
Unresolved
Draw
//
// ******************************************************************************
//
// Goal conjunctions
//
of
of all
group
All But
and
,
flight groups
<
//
// ******************************************************************************
//
// Goal side strings
//
Rebel craft
Imperial craft
craft
//
// ******************************************************************************
//
// Goal family strings
//
space craft
weapons
satellites
---
---
---
---
starfighters
transport craft
utility craft
freighter craft
starships
platforms
---
---
mines
---
---
---
---
---
---
---
//
// ******************************************************************************
//
// strings for maproom
//
h
/
(*)
+
(-)
z
m
c
SPACEBAR
Displays help screen
Follow target on
(off)
Target tracking on
(off)
Instant zoom to target
Return to combat
Centers on target (2-D mode)
Toggles between modes
Following:
Tracking:
//
// ******************************************************************************
//
//
//
// strings for message lines
//
//
//
\06X-Wing vs. TIE Fighter Demo 06/03/97
\03Mission paused. Press any key to continue
\03Mission resumed
//
\03Laser cannons armed
\03Ion cannons armed
\03Cannons set to [single fire
\03Cannons set to [dual fire
\03Cannons [fire linked
//
\03Proton torpedo launcher armed
\03Concussion missile launcher armed
\03Adv proton torpedo launcher armed
\03Adv concussion missile launcher armed
\03Space bomb launcher armed
\03Heavy rocket launcher armed
\03Magnetic pulse launcher armed
\03Ion pulse launcher armed
\03-future- launcher armed
\03-future- launcher armed
//
\03Proton torpedo launcher set to [single fire
\03Concussion missile launcher set to [single fire
\03Adv proton torpedo launcher set to [single fire
\03Adv concussion missile launcher set to [single fire
\03Space bomb launcher set to [single fire
\03Heavy rocket launcher set to [single fire
\03Magnetic pulse launcher set to [single fire
\03Ion pulse launcher set to [single fire
\03-future- launcher set to [single fire
\03-future- launcher set to [single fire
//
\03Proton torpedo launcher set to [dual fire
\03Concussion missile launcher set to [dual fire
\03Adv proton torpedo launcher set to [dual fire
\03Adv concussion missile launcher set to [dual fire
\03Space bomb launcher set to [dual fire
\03Heavy rocket launcher set to [dual fire
\03Magnetic pulse launcher set to [dual fire
\03Ion pulse launcher set to [dual fire
\03-future- launcher set to [dual fire
\03-future- launcher set to [dual fire
//
\03Proton torpedo launcher empty
\03Concussion missile launcher empty
\03Adv proton torpedo launcher empty
\03Adv concussion missile launcher empty
\03Space bomb launcher empty
\03Heavy rocket launcher empty
\03Magnetic pulse launcher empty
\03Ion pulse launcher empty
\03-future- launcher empty
\03-future- launcher empty
//
\03Proton torpedo fired
\03Concussion missile fired
\03Adv proton torpedo fired
\03Adv concussion missile fired
\03Space bomb released
\03Heavy rocket fired
\03Magnetic pulse fired
\03Ion pulse fired
\03-future- fired
\03-future- fired
//
\03Proton torpedoes fired
\03Concussion missiles fired
\03Adv proton torpedoes fired
\03Adv concussion missiles fired
\03Space bombs released
\03Heavy rockets fired
\03Double magnetic pulse fired
\03Double ion pulse fired
\03-future- fired
\03-future- fired
//
\03Shields set [fully forward
\03Shields set [evenly forward and aft
\03Shields set [fully aft
//
\03Cannon recharge [fully] redirected to engines
\03Cannon recharge [partially] redirected to engines
\03Cannon recharge at [maintenance] level
\03Cannon recharge at [increased] rate
\03Cannon recharge at [maximum] rate
\03Shield recharge [fully] redirected to engines
\03Shield recharge [partially] redirected to engines
\03Shield recharge at [maintenance] level
\03Shield recharge at [increased] rate
\03Shield recharge at [maximum] rate
\03Beam recharge [fully] redirected to engines
\03Beam recharge [partially] redirected to engines
\03Beam recharge at [maintenance] level
\03Beam recharge at [increased] rate
\03Beam recharge at [maximum] rate
//
\03[*] system is *
damaged and inoperative
repaired
Engine
Flight control
Laser
Ion Cannon
Warhead Launcher
Beam Weapon
Targeting computer
Countermeasure
Shield
Hyperdrive
Launcher
Communication
//
\06Graphics detail set to [lowest] level
\06Graphics detail set to [low] level
\06Graphics detail set to [high] level
\06Graphics detail set to [highest] level
//
\03Preparing for jump to light speed..
\03Hyperspace jump aborted
\03Entering hyperspace
\03Interdictor prevents hyperdrive unit from functioning!
\03No hyperdrive. Return to [*]
\03No hyperdrive. Return to [*] or to [*]
\03Object detected in jump path, hyperspace jump aborted
\02[*] is initiating hyperjump
//
\02New craft alert, [&\01 *] at [&\02] km
\02New craft alert, [&\01 *s] at [&\02] km
//
\04Missile Warning! [Key to target?
\04Missile was targeted
\04An enemy craft is attempting missile lock, [should it be targeted?
//
\03Throttle set to [no] power
\03Throttle set to [1/3] power
\03Throttle set to [2/3] power
\03Throttle set to [full] power
\03Configuration saved to preset
//
\03Component tracking in CMD display turned [OFF]
\03Component tracking in CMD display turned [ON]
//
\03S-Foils opening
\03S-Foils closing
\03S-Foils have reached [open] position
\03S-Foils have reached [closed] position
\03Cannons cannot fire with S-Foils closed
//
\03Transferring partial power from shields to [cannon system
\03Transferring partial power from cannons to [shields
//
\02[* * &\02] *
\02[* *] *
//
has entered hyperspace
has been [destroyed
has been [disabled
has been [repaired
has been [captured
has [docked
has [entered hangar
has been [inspected
is initiating hyperjump
//
\03[* &\01] from flight group [*] *
\03[* *] *
//
\02Craft not responding to order
\02Roger, [* * &\02] *
\02Roger, [* *] *
heading home
coming to your aid
making evasive maneuver
waiting for further orders
proceeding with mission
using designated target
ignoring target
//
reports docking operation complete
\02[* * &\02] reporting in: *
\02[* *] reporting in: *
//
Holding steady
Patrolling
Protecting craft
Patrolling for craft to attack
Patrolling for escorters
Attacking target
Attacking target
Evading
Following flight leader
Looking for craft to disable
Escorting
Looking for craft to board
Looking for craft to capture
Looking for craft to pick up
Docking
Flying to rendezvous point
Waiting for boarding craft
Awaiting boarding
Holding station
Flying home
Entering hangar
Exiting hangar
Hypering out of combat area
Hypering into combat area
Flying flight plan
Awaiting return of craft
Awaiting launch of craft
Changing orders
Awaiting further orders
Waiting
Deploying craft
Self-destructing
Kamikaze attack
Orbitting
//
\02Excellent job! Primary mission objectives completed
\02Superb work! Secondary mission objectives completed
\02Superlative job! Bonus mission objectives completed
\02*
&\0010000 points awarded for previous levels
\03Congratulations! Level Completed. Time Left: Bonus:
\03Bonus points awarded: [&\05]
\10Penalty points deducted:[ &\05]
\10Mission ends in [2] minutes
\10Mission ends in [1] minute
\10Mission time expiring
\10Mission time limit imposed: [*] minute left
\10Mission time limit imposed: [*] minutes left
\02Mission objectives cannot be finished, abort mission!
\01*
\02Good work. Our forces have bounced back to pull out a draw
\02Good work. The Alliance has rallied to gain a draw from this mission
\02We have lost our victory. The Rebels have gained a draw
\02We have lost our victory. The Empire has gained a draw
//
\03You have ejected safely
\03You have died
\04Hit [Space] to activate tractor beam and enter hangar
\04Press [Space] to end mission
\04Leaving now is [2000] point penalty! Press [Space] to quit anyway
\04Leaving game early, score incomplete! Press [Space] to quit anyway
\04WARNING! Pressing [Space] will disconnect from the host!
\04WARNING! You are the host! Pressing [Space] will abort this game!
\03Collision with another craft has occurred!
\03You're taking damage from engine wash!
\03No craft left to pilot
//
\03No craft targeted
\03Threat display target no longer available
\03Auto-locating of players not enabled for this mission
//
\03Your craft does not have a [shield] system
\03Your craft does not have a [beam] system
\03Your craft does not have [S-Foils]
\03Your craft does not have a [SLAM] system
//
\02No reinforcements available
\07Request for reinforcements acknowledged
\02Reinforcements already sent, no more available
\04Hit [Space] to confirm reinforcement request
//
\02[*] has docked with [*]
\02[* *] entering area at [&\02] km
\02[&\01 *s] from FG [*] entering area at [&\02] km
//
\03[Tractor beam] system activated
\03[Jamming beam] system activated
\03[Decoy beam] system activated
\03[Energy transfer beam] system activated
\03[-future1- beam] system activated
\03[-future2- beam] system activated
//
\03[Tractor beam] system de-activated
\03[Jamming beam] system de-activated
\03[Decoy beam] system de-activated
\03[Energy transfer beam] system de-activated
\03[-future1- beam] system de-activated
\03[-future2- beam] system de-activated
//
\03[Tractor beam] system activated. Select target
\03[Jamming beam] system activated. Select target
\03[Decoy beam] system activated. Select target
\03[Energy transfer beam] system activated. Select target
\03[-future1- beam] system activated. Select target
\03[-future2- beam] system activated. Select target
//
\03No energy for beam to activate
\03Beam disrupted by target's countermeasures
\03Target acquisition blocked by decoy beam
//
resupplies are on the way
\02Fly close to reload craft and set your throttle to 0
\02Set your throttle to 0 so reload craft can dock with you!
\02Aborting reload operation
//
\06Time accelerated to [&\02]X normal time
\06Normal time set
//
\07Object targeted
\07Object destroyed
//
\02Message acknowledged: [Flight Group *] *
\04From [*]. Attack my target! Hit [Space] to target
\04From [*]. Cover me! Hit [Space] to target attacker
\04From [*]. Cover me! Hit [Space] to target me
\03Matching speed with target
\03Trying to match speed with target, throttle set to full
\02You have destroyed a craft on your own side
\04Missile destroyed
\03Warhead impact drained all cannon energy!
//
\03Engine overdrive boosters [engaged]
\03Engine overdrive boosters [disengaged]
\03Engine overdrive boosters cannot be engaged
//
\06Brightness set to level [&\01]
\06Go to config screen to set brightness in 16 bit color
//
\03You are now piloting [* * &\02]
\03Previous craft destroyed, now piloting [* * &\02]
\03Previous craft hyperspaced, now piloting [* * &\02]
\03Previous craft entered hangar, now piloting [* * &\02]
\03No other craft to pilot
\03Craft jumping not enabled for this mission
//
first
second
third
fourth
fifth
sixth
seventh
eighth
nineth
tenth
\01You are the [*] to complete your mission goals
\01[*] is the [*] to complete his mission goals
\01Team [*] is the [*] to complete their mission goals
\01You are the [*] to inspect this craft
// Orders strings for when something has been targeted
\10[*]: **.*
Your command ship
base
station
mission critical craft
convoy craft
strike craft
rearming craft
Primary target
Secondary target
Tertiary target
res center
facility
Friendly craft
Your wingman
craft
cargo
mine
satellite
probe
nav buoy
warhead
Enemy
Friendly
Our
// Orders instructions
Avoid or destroy it!
Stop its attack!
Others will destroy it
[Destroy] it!
Others will attack it
[Attack it]!
To be captured
To be captured. [Disable it]!
[Inspect it]!
[Inspect] it!
To be boarded
To be boarded. [Disable it]!
Others will disable it
[Disable it]!
Must complete mission.
[Protect it]!
Must drop off its cargo.
[Protect it]!
To be recovered.
To be recovered. [Disable it]!
//
\10[Destruction] assignment completed
\10[Disabling] assignment completed
\10[Inspection] assignment completed
\10[Inspection] completed. Special cargo found!
//
\03No warheads targeting you
\03Transferring all laser energy to shields
\03Weapon firing jammed by beam system
// Countermeasures
\03No countermeasures loaded
\03[Chaff] magazine empty
\03[Flare] magazine empty
\03[Cluster mine] magazine empty
\03[- future-] magazine empty
\03Chaff burst triggered
\03Chaff burst expended
\03Warhead scattered by chaff. No damage
\03Flare fired
\03Flare successful
\03Flare missed
\03Cluster mines released
// For sending messages to other players
\02[From *:] *
\10[Team Message:] *
\10[Enemy Message:] *
\10[Message to all:] *
\10Message sent
\10Message aborted
// For notifying other players about player exit
\02* has quit the mission
\02* has no more craft and is out of the mission
\02There are &\01 players left (including yourself)
\02You are the only player left!
\02You must wait until the other players are finished
// Craft withdrawing
\02[* *]: withdrawing from combat area
\02[Flight group * *]: withdrawing from combat area
// Wingman aborting mission
\02Wingman [* &\02] aborting mission: *
shields at 50%
shields at 25%
shields out
hull at 75%
hull at 50%
hull at 25%
warheads out
under attack
has been identified
// Extra stuff
\03All Systems Operational
\10You were killed by [*]
\10You were killed by [*], most damage was done by [*]
//
// ******************************************************************************
//
// strings for panels
//
// CMD & Threat Display Strings
//
DIST
SHD
HULL
SYS
TRG:
No Cargo
This Craft
CURRENT ORDERS:
NONE
CURRENT TARGET:
CURRENT DESTINATION:
DISTANCE FROM TARGET:
DISTANCE TO DESTINATION:
TIME REMAINING:
TIME TO TARGET:
TIME TO DESTINATION:
D
L
//
// ******************************************************************************
//
// Waypoint names
//
Start Pos 1
Start Pos 2
Start Pos 3
Start Pos 4
Waypt 1
Waypt 2
Waypt 3
Waypt 4
Waypt 5
Waypt 6
Waypt 7
Waypt 8
Rendezvous Point
Hyper Point
//
// ******************************************************************************
//
// Component name strings...
//
Hull
Hull
Wing
Fuselage
Lasr Tur
Lasr Gun
Engine
Bridge
Shld Gen
Enrg Gen
Whead Ln
Comm Sys
Beam Sys
Comm Sys
Dock Plt
Land Plt
Hangar
Cargo
Hull
Antenna
Wing
Lasr Tur
Whead Ln
Comm Sys
Beam Sys
Comm Sys
Cockpit
Hull
Hull
Hull
Hull
Hull
--------
//
// ******************************************************************************
//
// Cockpit and overlay strings.
//
SPD
SPEED
THTL
THROTTLE
L
S
E
B
Player
Team
Score
Kills
Craft
Target
Orders
Inspect
Destroy
Disable
Attack
Capture
Board
Bonus:
Penalty:
F
R
EJECT
Larry
Peter
Albert
Brad
Bucky
Jim
James
MarkW
MarkS
Woden
Max
Bill
John
Ko
//
// ******************************************************************************
//
// Threat Display stuff
//
LASER
ION
WARHEAD
BEAM
//
// ******************************************************************************
//
// strings for panelsrts
//
OK
STOPPED
DISABLED
CAPTURED
HOMING
SHLDS DN
HULL DMG
WAITING
Torpedo
Missile
Laser
Laser
Ion
Adv Torpedo
Adv Missile
Space Bomb
Rocket
Mag Pulse
Adv Mag Pulse
Ion Pulse
Flare
Unknown
Comm Sat
Comm Sat
Comm Sat
Comm Sat
Comm Sat
Mine
Mine
Mine
Mine
Mine
Probe
Probe
Probe
Nav Buoy
Nav Buoy
Pilot
//
// ******************************************************************************
//
// strings for specs
//
// This is where we define whether or not the craft is masculine,
// feminine or nuetered. Put m:, f: or n: in front of the craft (respectively)
// to set the gender.
//
m:X-wing
m:Y-wing
m:A-wing
m:B-wing
m:TIE Fighter
m:TIE Interceptor
m:TIE Bomber
m:TIE Advanced
m:TIE Defender
m:
m:
m:Missile Boat
m:T-wing
m:Z-95 Headhunter
m:R-41 Starchaser
m:Assault Gunboat
m:Shuttle
m:Escort Shuttle
m:Patrol Craft
m:Scout Craft
m:Transport
m:Assault Trans
m:Escort Trans
m:Tug
m:Combat Utility Vehicle
m:Container A
m:Container B
m:Container C
m:Container D
m:Heavy Lifter
m:
m:Freighter
m:Cargo Ferry
m:Modular Conveyor
m:Container Trans
m:
m:Muurian Trans
m:Corellian Trans
m:
m:Corellian Corvette
m:Mod. Corvette
m:Nebulon B Frigate
m:Nebulon B-2 Frigate
m:C-3 Passenger Liner
m:Carrack Cruiser
m:Strike Cruiser
m:Escort Carrier
m:Dreadnaught
m:Calamari Cruiser
m:Lt Calamari Cruiser
m:Interdictor
m:Victory Star Dest
m:Imperial Star Dest
m:Superstar
m:Container E
m:Container F
m:Container G
m:Container H
m:Container I
m:Platform XQ1
m:Platform XQ2
m:Platform XQ3
m:Platform XQ4
m:Platform XQ5
m:Platform XQ6
m:R+D Facility
m:Laser Battery
m:Warhead Launcher
m:X7 Factory
//
// ******************************************************************************
//
// strings for specs -- PLURAL FORM!!!
//
//
X-wings
Y-wings
A-wings
B-wings
TIE Fighters
TIE Interceptors
TIE Bombers
TIE Advanced
TIE Defenders
Missile Boats
T-wings
Z-95 Headhunters
R-41 Starchasers
Assault Gunboats
Shuttles
Escort Shuttles
Patrol Crafts
Scout Crafts
Transports
Assault Transports
Escort Transports
Tugs
Combat Utility Vehicles
Type A Containers
Type B Containers
Type C Containers
Type D Containers
Heavy Lifters
Freighters
Cargo Ferries
Modular Conveyors
Container Transports
Muurian Transports
Corellian Transports
Corellian Corvettes
Mod. Corvettes
Nebulon B Frigates
Nebulon B-2 Frigates
C-3 Passenger Liners
Carrack Cruisers
Strike Cruisers
Escort Carriers
Dreadnaughts
Calamari Cruisers
Lt Calamari Cruisers
Interdictors
Victory Star Destroyers
Imperial Star Destroyers
Superstar Destroyers
Type E Containers
Type F Containers
Type G Containers
Type H Containers
Type I Containers
XQ1 Platforms
XQ2 Platforms
XQ3 Platforms
XQ4 Platforms
XQ5 Platforms
XQ6 Platforms
Platforms
Platforms
Platforms
X7 Factories
//
// ******************************************************************************
//
// strings for wingman orders
//
SHIFT-A Assign current target to wingman.
SHIFT-B Board me to reload and repair.
SHIFT-C Cover me.
SHIFT-E Evasive action!
SHIFT-G Go ahead; continue with mission.
SHIFT-H Head home.
SHIFT-I Ignore current target.
SHIFT-R Report in.
SHIFT-S Send reinforcements.
SHIFT-W Wait for further orders.
//
// ******************************************************************************
//
// Conditional goal strings -- Feminine form.
//
//
// Impossible
imp 0
100% can't arrive
75% can't arrive
50% can't arrive
25% can't arrive
At least one can't arrive
All but one can't arrive
---
---
---
can't arrive
66% can't arrive
33% can't arrive
---
---
//
100% can't be destroyed
75% can't be destroyed
50% can't be destroyed
25% can't be destroyed
At least one can't be destroyed
All but one can't be destroyed
---
---
---
can't be destroyed
66% can't be destroyed
33% can't be destroyed
---
---
//
100% can't be attacked
75% can't be attacked
50% can't be attacked
25% can't be attacked
At least one can't be attacked
All but one can't be attacked
---
---
---
can't be attacked
66% can't be attacked
33% can't be attacked
---
---
//
100% can't be captured
75% can't be captured
50% can't be captured
25% can't be captured
At least one can't be captured
All but one can't be captured
---
---
---
can't be captured
66% can't be captured
33% can't be captured
---
---
//
100% can't be inspected
75% can't be inspected
50% can't be inspected
25% can't be inspected
At least one can't be inspected
All but one can't be inspected
---
---
---
can't be inspected
66% can't be inspected
33% can't be inspected
---
---
//
100% can't be boarded
75% can't be boarded
50% can't be boarded
25% can't be boarded
At least one can't be boarded
All but one can't be boarded
---
---
---
can't be boarded
66% can't be boarded
33% can't be boarded
---
---
//
100% can't dock
75% can't dock
50% can't dock
25% can't dock
At least one can't dock
All but one can't dock
---
---
---
can't dock
66% can't dock
33% can't dock
---
---
//
100% can't be disabled
75% can't be disabled
50% can't be disabled
25% can't be disabled
At least one can't be disabled
All but one can't be disabled
---
---
---
can't be disabled
66% can't be disabled
33% can't be disabled
---
---
//
imp 9
imp 10
imp 11
//
100% can't complete mission
75% can't complete mission
50% can't complete mission
25% can't complete mission
At least one can't complete mission
All but one can't complete mission
---
---
---
can't complete mission
66% can't complete mission
33% can't complete mission
---
---
//
imp 13
imp 14
imp 15
imp 16
imp 17
imp 18
//
100% can't be dropped off
75% can't be dropped off
50% can't be dropped off
25% can't be dropped off
At least one can't be dropped off
All but one can't be dropped off
---
---
---
can't be dropped off
66% can't be dropped off
33% can't be dropped off
---
---
//
imp 20
imp 21
imp 22
imp 23
imp 24
imp 25
imp 26
imp 27
imp 28
imp 29
imp 30
imp 31
imp 32
imp 33
imp 34
imp 35
imp 36
imp 37
imp 38
imp 39
imp 40
imp 41
imp 42
//
100% can't come and go
75% can't come and go
50% can't come and go
25% can't come and go
At least one can't come and go
All but one can't come and go
---
---
---
can't come and go
66% can't come and go
33% can't come and go
---
---
//
100% can't be bagged
75% can't be bagged
50% can't be bagged
25% can't be bagged
At least one can't be bagged
All but one can't be bagged
---
---
---
can't be bagged
66% can't be bagged
33% can't be bagged
---
---
//
100% can't withdraw
75% can't withdraw
50% can't withdraw
25% can't withdraw
At least one can't withdraw
All but one can't withdraw
---
---
---
can't withdraw
66% can't withdraw
33% can't withdraw
---
---
//
100% can't be carried away
75% can't be carried away
50% can't be carried away
25% can't be carried away
At least one can't be carried away
All but one can't be carried away
---
---
---
can't be carried away
66% can't be carried away
33% can't be carried away
---
---
//
// Incomplete
inc 0
100% must arrive
75% must arrive
50% must arrive
25% must arrive
At least one must arrive
All but one must arrive
---
---
---
must arrive
66% must arrive
33% must arrive
---
---
//
100% must be destroyed
75% must be destroyed
50% must be destroyed
25% must be destroyed
At least one must be destroyed
All but one must be destroyed
---
---
---
must be destroyed
66% must be destroyed
33% must be destroyed
---
---
//
100% must be attacked
75% must be attacked
50% must be attacked
25% must be attacked
At least one must be attacked
All but one must be attacked
---
---
---
must be attacked
66% must be attacked
33% must be attacked
---
---
//
100% must be captured
75% must be captured
50% must be captured
25% must be captured
At least one must be captured
All but one must be captured
---
---
---
must be captured
66% must be captured
33% must be captured
---
---
//
100% must be inspected
75% must be inspected
50% must be inspected
25% must be inspected
At least one must be inspected
All but one must be inspected
---
---
---
must be inspected
66% must be inspected
33% must be inspected
---
---
//
100% must be boarded
75% must be boarded
50% must be boarded
25% must be boarded
At least one must be boarded
All but one must be boarded
---
---
---
must be boarded
66% must be boarded
33% must be boarded
---
---
//
100% must dock
75% must dock
50% must dock
25% must dock
At least one must dock
All but one must dock
---
---
---
must dock
66% must dock
33% must dock
---
---
//
100% must be disabled
75% must be disabled
50% must be disabled
25% must be disabled
At least one must be disabled
All but one must be disabled
---
---
---
must be disabled
66% must be disabled
33% must be disabled
---
---
//
inc 9
inc 10
inc 11
//
100% must complete mission
75% must complete mission
50% must complete mission
25% must complete mission
At least one must complete mission
All but one must complete mission
---
---
---
must complete mission
66% must complete mission
33% must complete mission
---
---
//
inc 13
inc 14
inc 15
inc 16
inc 17
inc 18
//
100% must be dropped off
75% must be dropped off
50% must be dropped off
25% must be dropped off
At least one must be dropped off
All but one must be dropped off
---
---
---
must be dropped off
66% must be dropped off
33% must be dropped off
---
---
//
inc 20
inc 21
inc 22
inc 23
inc 24
inc 25
inc 26
inc 27
inc 28
inc 29
inc 30
inc 31
inc 32
inc 33
inc 34
inc 35
inc 36
inc 37
inc 38
inc 39
inc 40
inc 41
inc 42
//
100% must come and go
75% must come and go
50% must come and go
25% must come and go
At least one must come and go
All but one must come and go
---
---
---
must come and go
66% must come and go
33% must come and go
---
---
//
100% must be bagged
75% must be bagged
50% must be bagged
25% must be bagged
At least one must be bagged
All but one must be bagged
---
---
---
must be bagged
66% must be bagged
33% must be bagged
---
---
//
100% must withdraw
75% must withdraw
50% must withdraw
25% must withdraw
At least one must withdraw
All but one must withdraw
---
---
---
must withdraw
66% must withdraw
33% must withdraw
---
---
//
100% must be carried away
75% must be carried away
50% must be carried away
25% must be carried away
At least one must be carried away
All but one must be carried away
---
---
---
must be carried away
66% must be carried away
33% must be carried away
---
---
//
// Complete
//
comp 0
100% arrived
75% arrived
50% arrived
25% arrived
At least one arrived
All but one arrived
---
---
---
arrived
66% arrived
33% arrived
---
---
//
100% were destroyed
75% were destroyed
50% were destroyed
25% were destroyed
At least one was destroyed
All but one was destroyed
---
---
---
was destroyed
66% were destroyed
33% were destroyed
---
---
//
100% were attacked
75% were attacked
50% were attacked
25% were attacked
At least one was attacked
All but one was attacked
---
---
---
was attacked
66% were attacked
33% were attacked
---
---
//
100% were captured
75% were captured
50% were captured
25% were captured
At least one was captured
All but one was captured
---
---
---
was captured
66% were captured
33% were captured
---
---
//
100% were inspected
75% were inspected
50% were inspected
25% were inspected
At least one was inspected
All but one was inspected
---
---
---
was inspected
66% were inspected
33% were inspected
---
---
//
100% were boarded
75% were boarded
50% were boarded
25% were boarded
At least one was boarded
All but one was boarded
---
---
---
was boarded
66% were boarded
33% were boarded
---
---
//
100% docked
75% docked
50% docked
25% docked
At least one docked
All but one docked
---
---
---
docked
66% docked
33% docked
---
---
//
100% were disabled
75% were disabled
50% were disabled
25% were disabled
At least one was disabled
All but one was disabled
---
---
---
disabled
66% were disabled
33% were disabled
---
---
//
comp 9
comp 10
comp 11
//
100% completed mission
75% completed mission
50% completed mission
25% completed mission
At least one completed mission
All but one completed mission
---
---
---
completed mission
66% completed mission
33% completed mission
---
---
//
comp 13
comp 14
comp 15
comp 16
comp 17
comp 18
//
100% were dropped off
75% were dropped off
50% were dropped off
25% were dropped off
At least one was dropped off
All but one was dropped off
---
---
---
was dropped off
66% were dropped off
33% were dropped off
---
---
//
comp 20
comp 21
comp 22
comp 23
comp 24
comp 25
comp 26
comp 27
comp 28
comp 29
comp 30
comp 31
comp 32
comp 33
comp 34
comp 35
comp 36
comp 37
comp 38
comp 39
comp 40
comp 41
comp 42
//
100% came and went
75% came and went
50% came and went
25% came and went
At least one came and went
All but one came and went
---
---
---
came and went
66% came and went
33% came and went
---
---
//
100% were bagged
75% were bagged
50% were bagged
25% were bagged
At least one was bagged
All but one was bagged
---
---
---
were bagged
66% were bagged
33% were bagged
---
---
//
100% withdrew
75% withdrew
50% withdrew
25% withdrew
At least one withdrew
All but one withdrew
---
---
---
withdrew
66% withdrew
33% withdrew
---
---
//
100% was carried away
75% was carried away
50% was carried away
25% was carried away
At least one was carried away
All but one was carried away
---
---
---
was carried away
66% was carried away
33% was carried away
---
---
//
//
// Prevent case.... very special
//
//
prev 0
100% from arriving
75% from arriving
50% from arriving
25% from arriving
At least one from arriving
All but one from arriving
---
---
---
from arriving
66% from arriving
33% from arriving
---
---
//
100% from being destroyed
75% from being destroyed
50% from being destroyed
25% from being destroyed
At least one from being destroyed
All but one from being destroyed
---
---
---
from being destroyed
66% from being destroyed
33% from being destroyed
---
---
//
100% from being attacked
75% from being attacked
50% from being attacked
25% from being attacked
At least one from being attacked
All but one from being attacked
---
---
---
from being attacked
66% from being attacked
33% from being attacked
---
---
//
100% from being captured
75% from being captured
50% from being captured
25% from being captured
At least one from being captured
All but one from being captured
---
---
---
from being captured
66% from being captured
33% from being captured
---
---
//
100% from being inspected
75% from being inspected
50% from being inspected
25% from being inspected
At least one from being inspected
All but one from being inspected
---
---
---
from being inspected
66% from being inspected
33% from being inspected
---
---
//
100% from being boarded
75% from being boarded
50% from being boarded
25% from being boarded
At least one from being boarded
All but one from being boarded
---
---
---
from being boarded
66% from being boarded
33% from being boarded
---
---
//
100% from docking
75% from docking
50% from docking
25% from docking
At least one from docking
All but one from docking
---
---
---
from docking
66% from docking
33% from docking
---
---
//
100% from being disabled
75% from being disabled
50% from being disabled
25% from being disabled
At least one from being disabled
All but one from being disabled
---
---
---
from being disabled
66% from being disabled
33% from being disabled
---
---
//
prev 9
prev 10
prev 11
//
100% from completing their mission
75% from completing their mission
50% from completing their mission
25% from completing their mission
At least one can't complete its mission
All but one can't complete its mission
---
---
---
from completing their mission
66% from completing their mission
33% from completing their mission
---
---
//
prev 13
prev 14
prev 15
prev 16
prev 17
prev 18
//
100% from being dropped off
75% from being dropped off
50% from being dropped off
25% from being dropped off
At least one from being dropped off
All but one from being dropped off
---
---
---
from being dropped off
66% from being dropped off
33% from being dropped off
---
---
//
prev 20
prev 21
prev 22
prev 23
prev 24
prev 25
prev 26
prev 27
prev 28
prev 29
prev 30
prev 31
prev 32
prev 33
prev 34
prev 35
prev 36
prev 37
prev 38
prev 39
prev 40
prev 41
prev 42
//
100% from entering and leaving
75% from entering and leaving
50% from entering and leaving
25% from entering and leaving
At least one from entering and leaving
All but one from entering and leaving
---
---
---
from entering and leaving
66% from entering and leaving
33% from entering and leaving
---
---
//
100% from being bagged
75% from being bagged
50% from being bagged
25% from being bagged
At least one from being bagged
All but one from being bagged
---
---
---
from being bagged
66% from being bagged
33% from being bagged
---
---
//
100% from withdrawing
75% from withdrawing
50% from withdrawing
25% from withdrawing
At least one from withdrawing
All but one from withdrawing
---
---
---
from withdrawing
66% from withdrawing
33% from withdrawing
---
---
//
100% from being carried away
75% from being carried away
50% from being carried away
25% from being carried away
At least one from being carried away
All but one from being carried away
---
---
---
from being carried away
66% from being carried away
33% from being carried away
---
---